Downfall – Spy Mission Escape Room

Role: Sound Designer

Client: Midgaard Event
Location: Copenhagen, Denmark
Year: 2019–2021

Description:
Downfall – Spy Mission is a premium escape room experience set in 1989, deep behind enemy lines in the Soviet wasteland. Players take on the role of undercover agents infiltrating General Kolnikov’s headquarters to prevent the outbreak of World War III. With its high production value, cinematic storytelling, and complex interactive puzzles, Downfall has been ranked the best escape room in Scandinavia and #153 worldwide by TERPECA (2024).


My Role

As the Sound Designer, I was responsible for developing an immersive, cinematic sound environment that elevated the storytelling and player engagement throughout the multi-room experience.

I designed and implemented a 24-channel surround sound system, powered by 8 amplifiers and 37 speakers, strategically placed across all levels to create an enveloping sonic atmosphere. The goal was to blur the line between physical space and narrative tension—making the players feel as if they were truly inside a Soviet command bunker.


Procedural and Interactive Sound Design

The sound design was procedural and adaptive, tightly integrated with the puzzle logic and game controllers. This allowed the soundscape to evolve dynamically based on the players’ progression through the puzzles—intensifying tension, changing ambience, and introducing new narrative cues as each objective was completed.

Ambient layers, mechanical sounds, radio chatter, and environmental effects were all synchronized with real-time gameplay, creating a seamless connection between the story, the physical space, and the players’ actions.


Creative Approach

The design philosophy was to make the soundscape a living part of the experience rather than a passive background layer. Every tone, hum, and echo had a function—whether guiding players subtly toward objectives, signaling system changes, or amplifying the emotional stakes during critical moments.

Special attention was given to the spatial and tonal realism of the environment: cold concrete reverbs, flickering fluorescent hums, distant machinery, and intermittent Soviet radio broadcasts combined to shape a fully immersive Cold War atmosphere.


Result

The result is a cinematic, interactive sound experience that supports the story on both emotional and functional levels. Together with the scenography, lighting, and live actor elements, the sound design plays a crucial role in transforming Downfall from a standard escape room into a story-driven espionage adventure—one that players describe as “stepping into a movie.”

Let’s Work Together

TELL ME MORE ABOUT YOUR PROJECT

If you are working on a project and need a Sound Designer you can trust to deliver the best audio, and be a team player all the way from idea to final delivery, please don’t hesitate to contact me.